Game Name: Tape it Up!
Developer: Devsisters Corp.
Release Date: April, 2017
Platforms: iOS, Android
Website: https://tape-it-up.com
Languages: English, 繁體中文, 日本語, 한국어, ภาษาไทย
Ryule: We’re a small team of 4 people. We’re sort of like an indie game studio within Devsisters, the developers of the well-known game Cookie Run.
Eunil: We first started the game as a weekend project. We wanted to make a simpler, smaller, idea-based independent game. After early prototyping we thought, “Hey, this can be quite a nice game.” So, we decided to make it official.
Ryule: …and Eunil left his original position in the consumer products department where he was designing plastic figures to work full time on this game.
Eunil: After that, Sgon joined our team from the Server team. And, one month before releasing the game, Hyeon joined us too. He was a programmer on Cookie Run: OvenBreak. As you can see, Devsisters has a very flexible “cells system” where we can move around from team to team easily.
Ryule: Basically we all love pixel art. Eunil and I are the same age and our very first video game experiences were during the 8-bit era, which is “retro” these days. Our childhoods are filled with these kinds of pixel images. So, we have a strong sense of nostalgia for that era. I still play many pixel art style games.
Eunil: Pixel art has an iconic impression. It reflects the underlying digital nature of the images and captures the early history of video game art. Also, there’s a satisfying sense of tight control and structure building with the brick-like pixels. I like that. I’ve used the pixel art style before in much of my personal artwork. It’s one of my strengths.
Ryule: And Sgon and Hyeon love pixel games too. Even though they are younger than us by 6 or 7 years. Maybe? I don’t remember.
Eunil: Yeah, the love of pixel art is why Hyeon decided to join us.
Eunil: Originally, the characters were basic and cubic. One day, during prototyping, my wife said, “That looks like butter on bread.” I liked that feedback, so the game became about butter smoothly spreading on bread. But, soon I realized that bread and butter was much too limited a source for expanding the world and its characters. So, I considered cardboard boxes because they could easily adjust dimensions. Then, Ryule suggested a tape dispenser character and the idea stuck.
Ryule: Yeah, there was a nice ping ponging of ideas during those days.
Offline play
Simple swipe controls
One-handed gameplay
Sweet pixel art graphic
Game Design & Art: Eunil
Game Design & Main Programming : Ryule
Server & Programming : Sgon
Programming : Hyeon
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Developers: Ryule, Eunil, Sgon, Hyeon (Left to Right)
Devsisters has been developing mobile game apps since 2009. Our most successful games include the "OvenBreak" and "Cookie Run" series, both of which ranked no. 1 free game in several countries. Tape It Up! was developed by a small team within Devsisters.