PRESSKIT

FACTSHEET

Game Name: Tape it Up!
Developer: Devsisters Corp.
Release Date: April, 2017
Platforms: iOS, Android
Website: https://tape-it-up.com
Languages: English, 繁體中文, 日本語, 한국어, ภาษาไทย

SO, WHO ARE YOU GUYS?

Ryule: We’re a small team of 4 people. We’re sort of like an indie game studio within Devsisters, the developers of the well-known game Cookie Run.

Eunil: We first started the game as a weekend project. We wanted to make a simpler, smaller, idea-based independent game. After early prototyping we thought, “Hey, this can be quite a nice game.” So, we decided to make it official.

Ryule: …and Eunil left his original position in the consumer products department where he was designing plastic figures to work full time on this game.

Eunil: After that, Sgon joined our team from the Server team. And, one month before releasing the game, Hyeon joined us too. He was a programmer on Cookie Run: OvenBreak. As you can see, Devsisters has a very flexible “cells system” where we can move around from team to team easily.

WHY DID YOU CHOOSE THE RETRO, PIXEL, 8-BIT STYLE?

Ryule: Basically we all love pixel art. Eunil and I are the same age and our very first video game experiences were during the 8-bit era, which is “retro” these days. Our childhoods are filled with these kinds of pixel images. So, we have a strong sense of nostalgia for that era. I still play many pixel art style games.

Eunil: Pixel art has an iconic impression. It reflects the underlying digital nature of the images and captures the early history of video game art. Also, there’s a satisfying sense of tight control and structure building with the brick-like pixels. I like that. I’ve used the pixel art style before in much of my personal artwork. It’s one of my strengths.

Ryule: And Sgon and Hyeon love pixel games too. Even though they are younger than us by 6 or 7 years. Maybe? I don’t remember.

Eunil: Yeah, the love of pixel art is why Hyeon decided to join us.

TAPE IS AN UNEXPECTED CHOICE FOR CHARACTERS. WHY TAPE?

Eunil: Originally, the characters were basic and cubic. One day, during prototyping, my wife said, “That looks like butter on bread.” I liked that feedback, so the game became about butter smoothly spreading on bread. But, soon I realized that bread and butter was much too limited a source for expanding the world and its characters. So, I considered cardboard boxes because they could easily adjust dimensions. Then, Ryule suggested a tape dispenser character and the idea stuck.

Ryule: Yeah, there was a nice ping ponging of ideas during those days.

features

Offline play
Simple swipe controls
One-handed gameplay
Sweet pixel art graphic

credit

Game Design & Art: Eunil
Game Design & Main Programming : Ryule
Server & Programming : Sgon
Programming : Hyeon

assets

TAPEITUP_ASSET.ZIP

Gameplay Video

Title Logo 1232x264

Icon 256x256

Icon 1024x1024

Screenshots 620x1136

Title banner 1200x630

Title banner 1200x630

Developers: Ryule, Eunil, Sgon, Hyeon (Left to Right)

about devsisters

Devsisters has been developing mobile game apps since 2009. Our most successful games include the "OvenBreak" and "Cookie Run" series, both of which ranked no. 1 free game in several countries. Tape It Up! was developed by a small team within Devsisters.

contact

PRESS/BUSINESS CONTACT

tape-it-up@devsisters.com

facebook

facebook.com/tapeitupgame